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Tema: Parche de Fear

  1. #1
    Member OC Initiate
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    11 feb, 07
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    Predeterminado Parche de Fear

    Mucha quien me puede conseguir el parche para Fear. Necesito el que parcha de la version 1 a la 7, pero en version en ingles (US).

    gracias

  2. #2
    Miembro Premium OC Guru Avatar de _-=HuGo=-_ [GUATE]
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    19 mar, 06
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    pues si queres a la ultima version que es la 1.08 aquie esta el link del parche full retail (para actualizar de la version original a la 1.08 directamente)

    Código:
    http://www.3dgamers.com/dlselect/games/fear/fear_update_en_100-107_108.exe.html
    y en esta pagina estan todos los parches del fear por si queres pasarlo a una version en especifico :D

    Código:
    http://www.3dgamers.com/games/fear/downloads/

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  3. #3
    Miembro Premium OC NiNjA Avatar de legolas
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    13 mar, 06
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    Underworld
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    yo en el juego cuando me meto, me dice lo de update vaaa, va, lo baje desde ahi, cuando taba instalando me decia que no era compatible con el juego... WTF??!!! :?


    voa probar tus links vos hugo
    Asus Maximus Formula X38
    Q9450 2.6 @ 3.4
    Gigabyte 6970C2
    4GB OCZ Reaper 1060mhz DDR2
    Seagate 500GB | Maxtor 1TB
    SilverStone RAVEN | Zalman 850W
    HNC iF251H 25" LCD | HP 17" LCD


  4. #4
    Miembro Premium OC Guru Avatar de _-=HuGo=-_ [GUATE]
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    es porque tenes que descargar la versio correcta del parche.... yo descargue la version US y tampoco funciono luego descargue la UK y me lo actualizo :D

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  5. #5
    Miembro Premium OC NiNjA Avatar de legolas
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    Underworld
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    asojdasiojdasoid
    y son como 500 y pico de megas... q hueva sdoijasiojd

    al rato lo bajo.. y diganme... que es lo que le mejora al juego????
    Asus Maximus Formula X38
    Q9450 2.6 @ 3.4
    Gigabyte 6970C2
    4GB OCZ Reaper 1060mhz DDR2
    Seagate 500GB | Maxtor 1TB
    SilverStone RAVEN | Zalman 850W
    HNC iF251H 25" LCD | HP 17" LCD


  6. #6
    Miembro Premium OC Guru Avatar de _-=HuGo=-_ [GUATE]
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    el parche UK son como 300MB....

    segun los creadores esto cambia :D

    Código:
    F.E.A.R. - First Encounter Assault and Reconnaissance
    English (UK) version 1.08
    Readme File
    October 18, 2006
    
    
    VI. VERSION HISTORY
    ====================
    
    Version 1.08
    ------------
    
    Multiplayer
    
    * Added ability to pick up and reuse Proximity Mines and Remote Detonators that were thrown by yourself.
    
    * Limited support for Spectator Mode in objective (CTF, Conquer All, and Control) game modes.
    
    * Added code to improve spawn with buddies system in team game modes. Will be noticeable only in Stockpile and custom maps.
    
    * Player kill/death messages are now shown in both system and chat messages.
    Player kills and deaths will only be displayed in the system message area.
    
    Single Player
    
    * Fixed bug where trying to start a game for the first time after switching from multiplayer to singleplayer would give a "Disconnected from Server" error.
    
    Global
    
    * Added widescreen support.
    
    * Fixed bug where FEAR.exe would not always start when switching from FEARMP.exe to FEAR.exe.
    
    
    Version 1.07
    ------------
    
    F.E.A.R. Patch 1.07 - This patch prepares F.E.A.R. to be compatible with the upcoming release of F.E.A.R. Combat. 1.07 also features multiplayer functionality upgrades including the addition of three new maps.
    
    Please Note: For a fraction of the current owners of F.E.A.R. PC videogame, there is a known incompatibility between the F.E.A.R. Patch 1.07 and original copies of F.E.A.R. that were purchased via direct download sites such as Direct 2 Drive. If you or anyone you know digitally downloaded versions of the original F.E.A.R. videogame, you may not be able to upgrade your copies of F.E.A.R. to 1.07 at this time. All though this will only affect a fraction of our F.E.A.R. community, we do apologize for the inconvenience and are currently working on a solution to this problem and expect to release a fully compatible patch shortly. In the meanwhile, you can download the free version of F.E.A.R. Combat and enjoy the features of the 1.07 patch at http://www.joinfear.com . Once the full patch is available, the download will be available at http://www.fearfans.com . Once again we apologize for the inconvenience and are making every effort for all F.E.A.R. fans to enjoy the multiplayer component F.E.A.R. Combat.
    
    Patch Notes:
    
    * Added Friends List functionality to the main Multiplayer options menu.
    * The FEAR.exe executable has been split into two parts, FEAR.exe and FEARMP.exe to be compatible with F.E.A.R. Combat. The only differences users will notice is a short pause when switching from single player to multiplayer and vice versa, and the change in desktop and Start Menu shortcuts.
    * Team autobalancing has been added to the options for multiplayer team games. The new options are the last few entries in the game mode options menu. They are set to be off by default. Teams can be autobalanced up to every quarter round by team size, and up to every round by score. The score ratio used for autobalancing is also adjustable.
    * Added Favorite Servers option on server browser screen. Servers can be added to the favorites list by selecting them in the server browser menu and clicking the add to favorites button.
    * Added support for the Message of the Day. This can be accessed from the "Message of the Day" option on the main server browser screen.
    * Added in-game option to mute selected players in Chat. This is accessed from the main in-game menu screen.
    * Changed minimum player requirements for votes to succeed. If fewer players than the set minimum are on the server, a unanimous vote will be allowed to succeed.
    * In-game graphics for votes have been modified to better show when they are starting and underway.
    * Players and teams can now receive points for picking up or stealing the enemy flag in CTF. This option can be set from the CTF and Slowmo CTF game options screens.
    * Added two new DM/Control maps, Stockpile and Waterworks.
    * Added a new CTF/Conquer All map, Depot.
    * Details for standard information such as player names, version, and mod can be displayed for server versions other than the current game client.
    * Added options to the version filter. Available options are now "All", "Same Version", "Same Mod", and "Same Version and Mod".
    * Fixed a bug where the server message and briefing override strings would sometimes display a null character instead of a carriage return.
    * Added server option to allow setting a time delay for how long a player must wait between calling votes.
    * Added support for a special NavMarker icon to designate the flag carrier to his or her teammates in CTF.
    * Added indicators to the Team selection screen in MP to display the current team scores and make the current player count more obvious.
    * Made the end of round delay timers for round ending and scoreboard visibility adjustable in the server options.
    * Updated some MP HUD elements to scale at higher resolutions.
    
    
    Version 1.06
    ------------
    
    This latest update corrects the loading issue with games saved before the 1.05 patch and several other various fixes.
    
    
    Version 1.05
    ------------
    
    This v1.05 update gives players two brand new multiplayer gameplay modes. Here are brief descriptions of the new modes.
    
    Control mode:
    Two teams compete for three Control Points. Teams earn points for each Control Point they hold. To win, one team must reach the score limit before their opposition or have the highest score when the time limit expires.
    
    Capture All mode:
    Two teams compete for five Control Points. Team points are earned for neutralizing or capturing a Control Point as well as killing enemy players. To win, one team must capture all five Control Points, reach the score limit before opposing team does, or have the highest score when the time limit expires.
    
    This update also adds two new multiplayer player maps: Cafeteria and Heliport.
    
    
    Version 1.04
    ------------
    
    This patch updates F.E.A.R. from version 1.03 to version 1.04. Please note that this patch applies to all language versions. The changes are as follows:
    
    * Code changes to allow the source code release.
    
    
    Version 1.03
    ------------
    
    Global:
    * Fixed typo in description of HUD fade speed on Game Options screen.
    * Fixed crash associated with patch not overwriting default.archcfg file.
    * Fixed crash associated with aborting game load from the GameSpy lobby.
    * Fixed issue with weapon perturb not being calculated correctly
    when held at extreme vertical angles.
    
    Multiplayer:
    * CD Key is now hidden when entered in the Multiplayer Client options.
    * Fixed Server crash associated with clients using bad strings.
    * Fixed random client crash in listen server games with more than
    eight players.
    * Fixed issue with F.E.A.R. background disappearing on "Find Servers"
    screen.
    * Fixed typo description of Defend Base Radius option on the CTF
    Host Options menu.
    * Fixed occasional client crash immediately after joining a remote server.
    * Fixed client crash associated with stopping the GameSpy Server Browser.
    * Removed restriction on presale content for normal customers.
    * Users can now vote for map selection, next round, and next map.
    * The Dedicated Server column of the server browser screen has been
    removed. The Platform column now shows three different icons: hosted
    servers, dedicated Win32 servers, and dedicated Linux servers.
    * An additional graphic and sound will play when you are hit with a
    headshot.
    * Option added to allow NavMarkers to fade out as they get farther from
    the center of the screen. The key this is bound to can be set with the
    "Toggle Markers" option in the Status section of Configure Controls.
    * Added Punkbuster Support.
    
    Server:
    * Fixed bad string output for messages typed into the console from a
    dedicated server operator.
    * Added Japanese character support to FearServer.exe.
    * Editing server options with scmd will now update info on remote clients.
    * Fixed issue with launching a new listen server after disconnecting from
    a server running custom maps.
    * Fixed issue with the -archcfg command line option not being recognized
    when running a dedicated or listen server with a mod .archcfg file.
    * Added a new command line option, -userdirectory <path>, to set the user
    directory to the specified path, instead of the default path of
    \Documents and Settings\All Users\Shared Documents\Monolith Productions\FEAR.
    Please refer to the serverreadme.txt file for more information on this
    option.
    * The -optionsfile command line argument will now recognize a full
    path to the server options file, making it possible to reference an
    options file outside of the user directory. Please note that the full
    file name must be specified, including the extension &#40;e.g. ".txt"&#41;.
    * The -mpcustomizations command line argument will now recognize a
    full path to the customizations file, making it possible to reference a
    customizations file outside of the user directory.
    * The server multiplayer scoring log file now resides in the user directory
    rather than the executable directory.
    * The server multiplayer scoring log now provides the unique ID of each
    player and the objective points scored by each player.
    * Fixed issue with the Linux dedicated server failing to start if the
    multiplayer scoring log was enabled.
    
    
    Version 1.02
    ------------
    
    * Fixed some server integrity issues.
    * Reverted a v1.01 change to flesh impact effects that caused blood spray
    to turn off in the low gore setting.
    * Fixed a crash that could occur when a client tried to rejoin or exit
    after a failed content download.
    
    
    Version 1.01
    ------------
    
    Global&#58;
    
    * Fixed a problem where players could fall under the map after pressing
    ESC while climbing a ladder.
    * Fixed a bug where water FX would play where there was no water in
    the "Heavy Resistance" level.
    
    Multiplayer&#58;
    
    * Fixed the Game Type filter on the server browser screen.
    * Fixed broken ladder animations.
    * Spectator "Fly" mode now works as intended.
    * SlowMo Score Time is now reported through the in-game server browser for
    SlowMo CTF games.
    * Fixed a problem where players would sometimes spawn into Team Elimination
    games as a neutral player.
    * Team Eliminmation servers will no longer advance to the next round if
    you are the first to join and then switch teams.
    * Dead players will no longer win the round in Elimination game types if
    they have the highest score when time runs out.
    * The score tally on the HUD now works properly in all Elimination game types.
    * Remote clients can no longer log into SCMD on hosted games as original
    intended. SCMD still works as before on dedicated servers.
    * The weapon of the player you are watching will no longer appear on the
    screen when using the "Follow" spectator mode.
    * Fixed problem with grenades getting stuck on or bouncing off of breakable
    windows in certain levels.
    * Further optimized performance and fixed minor lighting and art bugs in
    the Streets CTF level.
    
    
    
    VIII. NEW POST-LAUNCH FEATURES
    ==============================
    
    v1.03
    PUNKBUSTER
    Punkbuster support has been integrated into F.E.A.R. multiplayer, and the
    option to turn it on or off has been added to the server and client options
    menus.
    Servers with this option enabled can only be connected to by clients who
    have also enabled the option.
    
    
    USER VOTING&#58;
    User voting is now enabled. You can vote to kick a player in the game,
    a player on your team, or to ban a player for however long the server-op
    has set for bans. The vote menu is accessable by hitting the &#91;ESC&#93; key.
    
    Once a vote is called, vote "Yes" by pressing the F1 key, or "No" by pressing
    the "F2" key.

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  7. #7
    Member OC Initiate
    Fecha de ingreso
    11 feb, 07
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    Predeterminado

    Cita Iniciado por _-=HuGo=-_ [GUATE
    ]pues si queres a la ultima version que es la 1.08 aquie esta el link del parche full retail (para actualizar de la version original a la 1.08 directamente)

    Código:
    http&#58;//www.3dgamers.com/dlselect/games/fear/fear_update_en_100-107_108.exe.html
    y en esta pagina estan todos los parches del fear por si queres pasarlo a una version en especifico :D

    Código:
    http&#58;//www.3dgamers.com/games/fear/downloads/

    gracias mano 8)

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