:shock:
se mira q cada ves se va poniendo mejor las graficas
:shock:
3DMark Next
HDR rendering.
Complex HDR post processing.
Dynamic soft shadows for all objects.
Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.
Heterogeneous fog.
Atmospheric light scattering.
Realistic sky model with cloud blending.
Strauss lighting model for most materials.
Subsurface scattering shader for some objects (not visible in the shot).
Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.
Approximately 5.4 million triangles and 8.8 million vertices. [/img]




Citar

